From: Dan Mowczan
Date: Mon, Nov 9 1998 12:00 am
We’re all finished with Cincicon for the year. It was three great days of classic and modern videogames.
In the single player Tournament, Larry Scott cooked up a wicked score of 269,020 on coin-op Xevious, eclipsing the 2nd place score of 109,520 by Tom Zjaba. Larry received over a dozen boxed TG16 games for his winning score that beat out 12 other players.
In the head to head tournament, Mike St. Clair dominated a single-elimination bracket in 7800 Ballblazer and beat everyone to receive a set of Starpath software in the original shrinkwarp. Honorable mention to Bill Augustine who went to the final match with him.
In the team tournament, Bill Augustine and Adam Harvey beat everyone in 2 on 2 Bomberman ’94 for Turbografx. The final match against Mike Gedeon and Check Bremer was close all the way and eventually ended in a 3-2 victory. Bill and Adam each received a NIB DINA 2in1 colecovision clone and six shrinkwrapped CV games apiece. (Note that Bill A. had not ever played Bomberman before, but still went on to dominate against several very experienced individuals).
Thanks to everyone who helped make the tournament a success, and especially to Craig Maloney for helping me plan and run each event.
As far as the con goes, I’m sure a few web pages will pop up with photos and everyone can see what it was like. What we did find out tho, for sure, is that you need to test your location. Every game system post NES that we plugged in would not function properly due to extremely high RF in the area. Certain perhiperals (TG controllers, Saturn 5in1 carts) we acting as antennas and causing the CPU’s to bog, malfunction, or receive erroneous inputs from the controllers. After trying filtering UPSes (not yet realizing it wasn’t the electricity), we located a large roll of tinfoil, and after duly coating most of the controller cables in it, we did get most systems working. (Unfortunately, a Neo CDZ never did work).
Everyone seemed to enjoy themselves, and if there’s anything learned from the experience, it’s that people make these fun. There were a few technical
issues, but I think everyone in attendance would agree that seeing people as excited about videogames as they are makes these the most exciting.
Thanks again to all the attendees, and Bill Augustine and Ted Bronner for setting everything up.